THE ANIMALS RUN THE FARM NOW
Take the farm.
Write the rules.
Guard the treasury.
Pick an animal, join a faction and fight for the Farmhouse. Whoever holds it writes the laws on the Barn Wall, and once a week the rulers may secretly change one. Catch them, and the valley rises.
Free. Plays in your phone's browser, about five minutes a visit. Adults 18 and older.
- 1Every animal gives 8% of the Corn it gathers to the Farmhouse.
- 2Every sale in the market pays 4% in Corn to the Farmhouse.
- 3The Farmhouse hands back 50% of its grain tax as rations every morning.
- 4No raids on House land for 4 hours after 22:00.
- 5The Night Watch patrols the valley after dark.
Yesterday the levy was 2%. A donkey with a saved copy of the Wall noticed at breakfast.
Five minutes a visit, a new story every week
Spend your horseshoes
You hold up to ten, and one comes back every 45 minutes. Gather, raid, defend or craft.
Read the Wall
Save a copy each day. If the House sneaks in a change, expose it within 72 hours for fame and Rosettes.
Run your shop
Design hats, scarves and signs in the Workshop, make numbered copies, and sell them from your own shop.
Rise up
Every unfair law adds to the unrest. At 60 anyone can call an uprising, and the Farmhouse changes hands.
Join a faction, or go it alone
Factions hold land, set their own rules for who may join, and raid each other to reach the Farmhouse. The faction that holds it is the House, and the House taxes everyone.
Lone wolves answer to nobody. They loot faction treasuries and burn down rivals' homes, if the dogs and the Night Watch don't catch them first.
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Pig PLANNER
Attacks you launch hit harder.
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Dog GUARD
Your defence counts 30% more.
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Horse BUILDER
You craft with half the materials.
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Sheep CHORUS
Your chants calm or stir the valley.
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Goat AUDITOR
You spot secret edits sooner.
The first season of Hollowmere is open
It is free while we test it. Later seasons add real shops: makers will be able to cash out what they earn.
Make your animal